Role
Designe Lead + Designer 6 (led 5)
Team
Tremoloo
Platforms
Web · Mobile Native · Mobile Responsive
Focus
Idea management system



I led a team of five designers across three platforms — owning the UX strategy, design system, client communication, and task distribution from start to finish.
01
UX strategy
Defined the full idea lifecycle: from collaborative canvas to structured submission to multi-stage voting
02
Pick & Build workshop
Designed and facilitated a stakeholder workshop to align on core UX decisions collaboratively before design began
03
Team direction
Distributed platforms and flows across the team, reviewed all output, and maintained consistency across web and mobile
04
Client communication
Presented strategy and progress directly to the client throughout



The canvas comes before the form.
Ideas don't start as structured submissions, they start as fragments. We introduced a collaborative sticky-note canvas where employees can think together before committing to a formal idea. The transition from canvas to submission is intentional: you move forward when you're ready, not before.
Decisions made together, not delivered. Before any core element was finalized, I ran a Pick & Build workshop with the stakeholders. For each key decision — like navigation structure — I presented multiple options with clear tradeoffs, and let them choose. The workshop was designed to work whether you attended live or reviewed it async — so no one was excluded from the decision. The result: stakeholder buy-in from day one, and fewer revision cycles later.
One person, two voting identities.
A manager voting as an employee and as a manager in the same system is a real UX problem. We separated the two voting moments clearly — different timing, different context, different UI — so the same person never feels like they're being asked to be two people at once.
Gamification that serves the system, not itself.
Badges and points aren't decoration — they solve a real participation problem. Employees who vote earn recognition. The more they engage, the more visible their contribution becomes. Gamification here was a business decision, not a design flourish.
Neutral by design.
White-label meant the system had to disappear into any brand. Every color decision, every component, every spacing choice was tested against the question: does this still work in someone else's palette? The result was a design system built for invisibility coherent on its own, adaptable to anyone.

From primitive to platform.
01
Collaborative canvas Before an idea gets submitted, it gets built. Employees can open a canvas, drop sticky notes, invite colleagues, and think together — then formalize when the idea is ready. The same flow works for challenges: propose a solution, refine it collaboratively, then submit.
02
Multi-stage voting Voting happens in layers — employee vote first, management review second. Each stage has its own interface, its own weight, and its own moment. The system knows who you are and what stage you're in — and shows you exactly what's relevant.
03
Gamification Every vote earns a badge. Participation is visible, recognized, and rewarded. The gamification layer sits on top of the core experience without interrupting it — present enough to motivate, subtle enough to not distract.
04
White-label design system A component library built to be reskinned. Any company can apply their brand colors and the system adapts — typography, buttons, cards, status indicators — all built on a neutral foundation that holds together regardless of what palette gets applied.

Innovative — their word, not ours.
The client's feedback: the platform moved from primitive to innovative. A system that used to collect ideas now facilitates the full journey from scattered thought to boardroom decision — across three platforms, five designers, and one coherent experience.



